After creating plans i decided to create a space animation with lots of ships ad planets, ending with a spaceship fight which results in one being destroyed and debris scattered around.
3D Viewport:
This is the normal view of blender, the default mode is object mode where the move the objects around the 3D Area. This is used to see the models without the various edit features such as the Verts, Edges and Faces.
Edit Mode:
Edit mode is te mode where you can edit the 3d models, this stretch from basic box modeling where you start with a basic object and use the extrude and scale functions to create more complex models. In this mode you can see the Verts, Edges and faces of which you can then edit.
Materials:
Materials are things that you create in blender that you then apply to models to give them color and a texture, these can be created using the told i blender although they can imported from other sources.
Keyframes:
Keyframes are using in animations to track where objects are on a timeline, the object will move between a key frame to the next. Keyframes have to be applies to everything that is moving in the frame for this to work.
Another thing that helps the Keyframing process is the Dope Sheet, this tracks all of the keyframes of the animation and it allows you to edit each one and it also allows you to copy and pase animation frames so you don' have to put the model back exactly.
Bones:
Bones are used on models tat have to move intrecaely sch as human models, the bones act lik reacl bones, they connects the body together so you can make the body moves more human like.
Blender Experiment:
I created a robot head to experiment with keyframes and colours, i did this to get a greater understanding of changer colours in an animation
I created the first 2 initial frames that changed the colour of the robots eyes from red to blue, then i used the Dope Sheet to then duplicate the frames to loop the animation longer.
Final Ship:
Ship Wing: This is the basic ship model i will be following, this is just a template to base my models after as i will be doing each part separately.
I started to create a 3D Puppet Model with a cone as the basic shape of the puppet that i was going for was made up of mostly cones stacked on top of each other creating a dress like effect.
I create the based body of the puppet out of cones and it now looks like a dress and i created the chest piece that will be the base for the arms and the head.
I added the limbs for the puppet and i added the head to complete the look of the puppet The puppet at this point was also had bones which allows for me to move it like a doll would which will allow me to create animations with this puppet model
This is the start of the wing on the ship, i will be using the mirror to keep the whole ship symmetrical like a real aircraft.
Learning from my previous creations using blender i had learned enough to create a basic 3D puppet based on the puppets created by Sophie Taeuber-Arp during the DADA art movement. The plan for this creation was to create a puppet inspired by hers and animate it doing various different poses and movements such as Jumping, Running and Walking. The previous work on the SciFi ships helped me learn to use basic shapes more rather then create my own using individual verts and edges, as this created problems when trying to extrude and scale.
I create the based body of the puppet out of cones and it now looks like a dress and i created the chest piece that will be the base for the arms and the head.
I added the limbs for the puppet and i added the head to complete the look of the puppet The puppet at this point was also had bones which allows for me to move it like a doll would which will allow me to create animations with this puppet model
This is the final design of the puppet with the colour, i gave it bright colours to make it stand out as it is based on Dada art which was supposed to go against the grain at the time and stand out.
Upon finishing my model i then had to give the model Bones which would allow me to move it easier with a skeleton. Adding a set of bones for this model was quite difficult as the shape of the model was very different from the human models i had created bone structures for before. I started with the back bone of the structure which would act as the base of the bones and every other bone would come from this one.
I then created the bones for the limbs of the model, i achieved this by extruding the previous bones from the back to create arms although this is different for the legs as they are quite far away from the back bone. For the legs i had to create a whole new bone then parent is to the backbone by going into the properties for the leg bones and setting the parent for those bones to the back bone. This connects the 2 parts indirectly although they work together when moving them in pose mode.
In pose mode i create different poses and saved the basic poses in the poise library which i used to reset the position of the model which made it easier to make animations.
These are the story boards that i have created for my animations, these are the storyboard that i followed to create my animations, the storyboards are very basic but i think that its fine since the animations are very basic animations such as Walking, Running, Lunging, Jumping and Spinning. Each story board has 3 states in which the puppet is going to be in during the animation.
https://www.youtube.com/watch?v=UVi8m8SMRDc
This is the animation that i created for the Lunge, this is where the puppet in leaning forward onto one foot whilst the other is behind, this was easy to create as is a basic animation and the bones worked well which made the process easier.
https://www.youtube.com/watch?v=R6HX4x4S79c
This is the animation for Running, this animation is the same as the Walking animation but faster which simulates running. With the limited dexterity of the puppet it was hard to get the puppet to bend in certain ways due to the fact that its not entirely human shaped.
https://www.youtube.com/watch?v=t4a85PBt7v4
this is the animation for the Spin, This on was very simple to make as all i had to do is move the puppet into a certain position then rotate the model 360 degrees then reset the model back to the default position using the pose library.
https://www.youtube.com/watch?v=gHkMHjbX6to
This is the animation for walking, this is the same as the running animation but slowed down to simulate walking, this was simple to make as walking for a simple puppet, eventhough limited was easy due to the fact that all i had to do was move the model into a position once then i could copy the keyframes to different parts of the timeline using the Node Editor, the Node Editor allows for me to copy keyframes of animation which saves me the time of putting the puppet back into the previous position, this saves alot of times.
https://www.youtube.com/watch?v=wkp6HeFeLhc
This is the animation for Jumping, in the story board this look like it would be easy because it looks like all i had to do is move the puppet up and do a jumping motion although this was problematic as there was a point in the puppet which wouldn't move which would contort the puppet when moves upwards so i had to do some camera tricks to make him look like he is jumping. I moves the camera down instead of moving the model up which looks like the model is jumping. The result is this video and i think that it turned out quite well.


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